Ecn 122 -- GAME
THEORY
REVIEW of MAIN CONCEPTS
1. NORMAL-FORM GAMES
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· Strictly/weakly dominated strategy
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· Iterated deletion of strictly/weakly dominated strategies
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· Strictly/Weakly dominant strategy
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· Pure strategies and mixed strategies. Mixed-strategy Nash equilibrium
2. EXTENSIVE GAMES WITH PERFECT
INFORMATION
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· Strategies and the corresponding normal form.
3. EXTENSIVE GAMES WITH IMPERFECT
INFORMATION
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· Subgames and subgame-perfect equilibrium. Behavioral strategies instead of mixed strategies.
4. KNOWLEDGE AND
BELIEFS
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· Information partitions. Definition: an individual knows
event E at state w if the cell of her information partition that contains
w is entirely contained in E (i.e. is a subset of E).
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· Interpersonal knowledge and common knowledge. The event
that individual 1 knows event E is the set of states at which individual
1 knows E (see previous definition). Since it is an event (a set of states)
we can easily determine at which states individual 2 knows that individual
1 knows E, etc.
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· How to construct the common knowledge partition.
Definition: event E is commonly known at state w if the cell
of the common knowledge information partition that contains w is entirely
contained in E (i.e. is a subset of E).
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· Beliefs: probability distribution over the set of states that
the individual considers possible (at state w an individual considers possible
all and only those states that belong to the information set containing
w).
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· Bayes’ rule for updating probabilistic beliefs: for any
two events E and F, the probability assigned to event E upon receiving
information represented by the event F is
.
5. GAMES WITH INCOMPLETE INFORMATION
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· Use Nature, states and probabilities to convert the incomplete
information situation into an extensive game with imperfect information.
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· A Bayesian equilibrium of an incomplete information game is just
a Nash equilibrium of the corresponding imperfect information game.
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· Weak Sequential equilibrium. Ingredients: (1) beliefs (= probability
distribution) at each information set, (2) optimal choice given beliefs
at each information set, (3) beliefs must be obtained using Bayes' rule
whenever possible (i.e. at all those information sets that are reached
with positive probability if the equilibrium strategies are played).
6. CORE and SHAPLEY VALUE
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· Cooperative games: characteristic function and imputations. The strategic/rationality approach: the core. The
axiomatic approach: the Shapley value.